![]() For example, if your armor is level six, then you have a budget of six points to spend - so you could equip mods worth 2 and 4 points each. Each mod has a value, and the more you level up armor, the more perks you can equip.They can also use Mods, which introduce perks. Equipping armor will increase these values in different ways.Strength - 'Decreases the cooldown time of your melee ability, allowing you to use it more often'.Intellect - 'Decreases the cooldown of your Super ability, allowing you to use it more often'.Discipline - 'Increases the cooldown time of your grenades, allowing you to use them more often'.Recovery - 'Increases the speed at which you regain lost health'. ![]()
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